There are common assumptions about ethics for scientists:

that bioscientists, working on even harmless virus, will put an effort of containing the virus, even if it’s as benign as forcing people to sneeze at 8 a.m. will think about consequences of the action releasing such virus into the public: all drivers on motorway sneezing together will cause dire consequences.

That physicists or radiologists working on new radioactive materials or tracing methods will refrain from spreading radioactive materials in front of their labs to see how much glow the passer-by get.

When you are creating a computer virus in the software industry, you can be called a hero, hacker or criminal depending on what your virus does and if it damages or repairs infrastructure (virus patching vulnerable DNS server), demand ransom or destroy people’s valuables.

But the ethics rules seem to work differently for content creators of numerous social networks.

When are you creating a movie or cartoon that affects the human brain and destroys the children’s behaviour, how shall a creative person be called?

We know how to trick humans into binge-watching or slot machine pull to refresh for social media through cognitive psychology research and applying it. Even adults can’t resist it, but even children’s cartoon series has a “hook” at the end of the episode, and the hook can be for the PG6 or PG10 series — those children who will have strategic parts of their brain developed in the next ten years or more.

The variety of the content affecting our children is very substantial:

And there are creators and re-posters of such content. Some do it for money, some for fame and some out of ignorance.

But it doesn’t have to be that way:

Ethics is a personal choice of every person, and we can:

So, why are the best in the brightest minds of our data science and engineering community focused on building advanced noise generators like GPT-3?